AI Insights · Timothy · June 2024
Top 5 Ultracasual Games on iOS in Latin America for Q2 2024
Discover the performance of the top 5 ultracasual games on iOS in Latin America for Q2 2024, including metrics on downloads, revenue, and active users.
In Q2 2024, the top 5 ultracasual games on iOS in Latin America showcased diverse performance trends in downloads, revenue, and weekly active users. Here’s a breakdown of their performance:
World of Slime Simulator Games, published by Solid Apps INC, saw a notable increase in revenue, peaking at $2.3K in the week of June 10. Downloads surged mid-quarter, reaching 2.7K in the week of June 3. Weekly active users also showed a significant rise, peaking at 3.2K in the same week.
Slime it: Slime Game Simulator from Slime4Fun experienced a consistent revenue stream, peaking at $744 in the week of May 20. However, downloads remained low, with a maximum of 10 downloads in the last week of June. Weekly active users saw a steady decline, ending the quarter at 85 users.
Draw it, created by Kwalee Ltd, maintained a stable revenue around $200 per week, peaking at $241 in the last week of April. Downloads fluctuated but remained strong, peaking at 10.9K in the first week of April. Weekly active users showed a steady recovery, reaching 17.8K in the week of June 17.
Antistress - Relaxing games by Moreno Maio saw modest revenue gains, peaking at $196 in the week of May 20. Downloads showed a significant increase towards the end of the quarter, hitting 5.2K in the last week of June. Weekly active users remained relatively stable, peaking at 22.7K in the final week of June.
Fluid Simulation by Pavel Dobryakov had a varied revenue stream, peaking at $258 in the first week of April. Downloads remained low, with a maximum of 119 in the week of May 20. Weekly active users showed minor fluctuations, peaking at 301 in the same week.
For more detailed insights and data, visit Sensor Tower.